Pelote
FR
Motion

Loader

An M3E indicator that morphs, a wavy bar and skeletons.

Live preview

Reference specimen. Example copy comes from the Pelote specs and is in French.

LiveAnimations en direct dans l'aperçu

ExpressiveRéférence

62 %

Indicateur qui change de forme, anneau, barre ondulée, bouton occupé, squelette.

PlazaWii U / 3DS

Anneau de points façon Wii U, barre rayée, squelette en bulle.

ChromeY2K

Arc de gel, jauge scanner, squelette à ligne lumineuse.

UX / UIRègles illustrées

À faire
Un squelette aux dimensions finales : la page ne saute pas quand le contenu arrive.
À éviter
Chargement…
Un texte « Chargement… » seul : rien ne bouge, on ne sait pas si l'app est figée.
À faire
Le bouton garde un libellé et montre l'indicateur : on sait ce qui est en cours.
À éviter
Un bouton grisé avec un texte d'attente, sans indicateur.

Reference specimen. Example copy comes from the Pelote specs and is in French.

What shows during a wait. Never a "Loading…" text alone: always a visual indicator, and a skeleton at final dimensions when content is arriving.

Rules

  • Under 300 ms: nothing. Button action: keep the label, add an 18px indicator and aria-busy. Arriving content: a skeleton, never a spinner in an empty screen.
  • Indeterminate wait: an M3E indicator that morphs. Long measurable task: a determinate wavy bar with a percentage; past 3 s, text may say what is happening, never replace the loader.
  • role="progressbar" and aria-label on the indicator, aria-busy on the loading area, aria-valuenow when known. prefers-reduced-motion freezes it on a fixed shape.

More

TokensAssetsLicense GitHub

Appearance

The choice applies immediately and stays on this device.

Mode
Theme colour Every role is regenerated from this source colour.
Style The material changes, components and roles stay the same.
Material YouOn the web, the wallpaper colour is not available. Pick a source colour above; in Android 12+ apps, Material You follows the wallpaper.